Why? What? How Might We? From the dawn of humanity, humans have always sought to research solutions. We can overcome immense obstacles through our ability to think, feel, and reason. Problem-solving is fundamental to our nature, allowing us to develop and grow. We love puzzles and mysteries because this is an everyday human activity. Whether in the form of puzzles, enigmas, or problems, we need to solve them or someone else will do it for us. We'll learn from our choices to move forward to the next phases. Understanding the problem is the first step. It leads us to the research stage of our journey. It gets "curiouser and curiouser", as Alice in Wonderland said. I am curious about how people work, interact, and scale digital or IT products. I like both UX and UI work, as they go together. Both have different skill sets needed by the parties. Both strong in-touch points can get data-driven solutions through quantitative and qualitative information. I turn these results into prototypes and vote with my users on the most promising concept. Working in an agile environment leaves no space for inconsistencies or blockages. The outcome is an ongoing update of my learnings! It is a fun journey to be a member of this wonderful story.
Apply knowledge of UX best practices and the ability to empathise with users, using a user-centred design process to create efficient and user or consumer-friendly products
Participate in user research using industry-accepted methodologies and documentation including user personas, user journeys, scenarios, card sorting, interviews, competitive audits and market research
Create informative architecture, and clickable prototypes that realise the vision from product and user research gathered
Design and develop components for the design library needed by the programmers to implement them into the desktop and mobile applications
Solve UX problems empathetically, creatively and effectively using methodologies, and principles of quantitative and qualitative inputs from users
Able to work cross-functionally and constructively take feedback from designers and non-designers